March
2019

Game Testing

January
2019
MHP 1

November
2018

MHP 0

Halloween
2018

MVAP

Halloween
2018

SAK Rifle

October
2018
Lance

The History of Haply

Haply began with the goal of creating high fidelity haptic tools, while tackling the high cost accessibility problem prevalent in the robotics industry.

The gaming industry today merges so many fields and has an incredibly widespread audience. Creating haptic tools built to increase immersion in gaming has been an incredible experience for us.

Mouse over any date on the timeline to see the history of Haply's tools! When on a date, mouse over the photos or videos to focus on them!

Game Testing

With the MHP 1 completed we were eager to put our creation to the test by playing popular VR games such as Arizona Sunshine, Space Pirate Trainer and Superhot VR.

We’ve designed the MHP 1 so that whenever we get our hands on a new game we can test it out right away, without having to contact the game developers.

For even more gameplay footage check out our instagram page! And for a complete list of the games we’ve tested out so far visit our Armory!


MHP (Modular Haptic Pistol) 1

The MHP 1 is a direct iteration of the MHP 0 with crucial updates oriented specifically for popular VR games, further enhanced by software in it’s modular design. Many VR games use more than just guns so we altered the MHP aesthetic and mass distribution to reflect a broader range of use.

In order to make the MHP a turnkey replacement for the VIVE wands we decided to draw inspiration from some of our favourite controllers, so we took them apart to understand what makes them so great. This helped us improve the MHP’s ergonomic features and button layout, enabling a seamless transition from the VIVE wands.

MHP (Modular Haptic Pistol) 0

We decided to take the concepts and methods we’d used thus far to start working on a single hand-held controller.

Our goal in designing the first prototype of this new tool we really wanted to emphasize hardware modularity by continuing to implement the concept of modular haptic packages.

We designed the top half of the MHP 0 to be fully removable to allow for different haptic packages. We achieved this by placing magnets in the front and back of the MHP 0 as attachment points.

MVAP (Modular Vibrational Actuation Package)

As we created the rifle, we began to explore a modular design philosophy. Sitting at the centre of our rifle was the MVAP, our first design to embody this tenet.

The rifle we built is designed to be a replaceable haptic module, which can output a high amplitude haptic response. Our idea moving forward with the MVAP was to make a variety of MVAP-based designs to recreate different haptic situations.

SAK (Stuffed Animal Killer) Rifle

Shortly after the success of our haptic lance build we decided to push ourselves again and do a one week build in time for Halloween.

Our goal was to build a haptic rifle from scratch and make a Halloween themed game that would suit it. We decide to integrate the VIVE wand into our rifle design so that we could maintain accurate ingame tracking while retaining easy trigger motion. Working with the Unity engine, we re-engineered their Survival Shooter game into a first person experience. One week later we had succeeded!

To celebrate we threw a Halloween costume party and had all our friends come try out our new creations!


Lance

Haply’s first venture into the world of VR gaming tools was inspired by a game made by our friends at Trebuchet, Jousting Time!

Our idea was to create a lance that would seamlessly integrate into the game. Knowing our capabilities we decided to make it even more interesting by challenging ourselves to complete the build in only one week. This was a huge undertaking, but by the end of the week we had done it!

The lance we designed makes use of an HTC VIVE tracker, which is housed at the front of the lance and made the game incredibly immersive via it’s high amplitude feedback.